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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2024-12-16 21:43:18 +0100
committerGitHub <noreply@github.com>2024-12-16 21:43:18 +0100
commitcc2ec343367ebaa3b6a6142532f7a067c3c981a1 (patch)
tree671d6d7b497dce342129342f63389c0d0a9f04e9 /src/crepe/api/Rigidbody.h
parent876896e50711509e80ef551b4e8ad440e8039b97 (diff)
parent4cddaf8e8b809a69a8e03e79c4f7902920745a9a (diff)
Merge pull request #83 from lonkaars/jaro/collision-api-change
updated api and game API_CHANGE
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: