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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2024-12-16 21:43:18 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-16 21:43:18 +0100 |
commit | cc2ec343367ebaa3b6a6142532f7a067c3c981a1 (patch) | |
tree | 671d6d7b497dce342129342f63389c0d0a9f04e9 /src/crepe/api/Rigidbody.h | |
parent | 876896e50711509e80ef551b4e8ad440e8039b97 (diff) | |
parent | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (diff) |
Merge pull request #83 from lonkaars/jaro/collision-api-change
updated api and game API_CHANGE
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |