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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 14:50:08 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 14:50:08 +0100
commitc3c565f7c8d1e7e9899b8c2fbb1c313a45e4b10b (patch)
tree33b937a5c0cd3413078ac6fd9ccc82ee60763acd /src/crepe/api/Rigidbody.h
parent4080a2eec207b35b36f7d0ceae7c2afcfcdfd977 (diff)
parent9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/text-component
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: