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authorJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
commit9604616001ac273f2c966c3c829638e905def7bf (patch)
tree7e958c2b658a4dbc9e79068d7309513efa928937 /src/crepe/api/Rigidbody.h
parent018a451051669506be447aa925ecb6a9f5aaf418 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
merge with master and keypressed added to game
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 293b1a4..b0a24f7 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,11 +1,13 @@
#pragma once
#include <cmath>
+#include <set>
#include "../Component.h"
#include "types.h"
+
namespace crepe {
/**
@@ -138,7 +140,7 @@ public:
* Each element in the vector represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::vector<int> collision_layers;
+ std::set<int> collision_layers;
};
public: