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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
commit | 9604616001ac273f2c966c3c829638e905def7bf (patch) | |
tree | 7e958c2b658a4dbc9e79068d7309513efa928937 /src/crepe/api/Rigidbody.h | |
parent | 018a451051669506be447aa925ecb6a9f5aaf418 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
merge with master and keypressed added to game
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 293b1a4..b0a24f7 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,11 +1,13 @@ #pragma once #include <cmath> +#include <set> #include "../Component.h" #include "types.h" + namespace crepe { /** @@ -138,7 +140,7 @@ public: * Each element in the vector represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::vector<int> collision_layers; + std::set<int> collision_layers; }; public: |