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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:06:13 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:06:13 +0100 |
commit | 332fd8a0df85062e8474acab84b469afeb89f72b (patch) | |
tree | a06cf5beaadb721b18c1add881282e12b4a38a99 /src/crepe/api/Rigidbody.h | |
parent | 8e72da5b2fec93be40f0c0a7f3199fc12f7681c9 (diff) | |
parent | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 40c6bf1..b08c8db 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -53,7 +53,7 @@ public: */ struct Data { //! objects mass - float mass = 0.0; + float mass = 1; /** * \brief Gravity scale factor. * @@ -79,7 +79,7 @@ public: //! Linear velocity of the object (speed and direction). vec2 linear_velocity; //! Maximum linear velocity of the object. This limits the object's speed. - vec2 max_linear_velocity = {INFINITY, INFINITY}; + float max_linear_velocity = INFINITY; //! Linear velocity coefficient. This scales the object's velocity for adjustment or damping. vec2 linear_velocity_coefficient = {1, 1}; //! \} |