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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 14:17:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 14:17:25 +0100 |
commit | e70c2a3a4a7f636f190cc64792029cadd3613337 (patch) | |
tree | 8371b0e067430db780b72638eb61555869641979 /src/crepe/api/Rigidbody.h | |
parent | 68be6b67f79413cb4af0ca15262ca1547a7d0d41 (diff) | |
parent | 9957da232e7c96f7f88a7ab0edfa4aaf560d1c00 (diff) |
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |