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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
commit | 20ff7753942de3f8eb95d4dee307dc643bc66153 (patch) | |
tree | 586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/crepe/api/Rigidbody.h | |
parent | 9aca3626e31a7549f8c436672d4f479bd64c0057 (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..3b0588f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -2,7 +2,7 @@ #include "../Component.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -56,11 +56,11 @@ public: //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object - Vector2 linear_velocity; + vec2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + vec2 max_linear_velocity; //! linear damping of object - Vector2 linear_damping; + vec2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object @@ -90,7 +90,7 @@ public: * * \param force Vector2 that is added to the linear force. */ - void add_force_linear(const Vector2 & force); + void add_force_linear(const vec2 & force); /** * \brief add a angular force to the Rigidbody. * |