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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:20:29 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:20:29 +0100
commitba99bcbac33d05bc2067c9211c0fe453b2930a8d (patch)
treea032c8268fece08866d7f398bf781fd356560579 /src/crepe/api/Rigidbody.h
parent45a1ab16f29e85de7c2df8832f51967c10c43e92 (diff)
parent9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff)
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: