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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:20:29 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:20:29 +0100 |
commit | ba99bcbac33d05bc2067c9211c0fe453b2930a8d (patch) | |
tree | a032c8268fece08866d7f398bf781fd356560579 /src/crepe/api/Rigidbody.h | |
parent | 45a1ab16f29e85de7c2df8832f51967c10c43e92 (diff) | |
parent | 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |