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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 19:48:18 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 19:48:18 +0100
commit8cb43ae9ce445c757274874934c30f815b3b6108 (patch)
tree47e2d09223995b122cab3be6af0a5d6dd09dfbbd /src/crepe/api/Rigidbody.h
parentf7b4866811c63ae24c366d9452e53d24e504336f (diff)
parentfd403d038b017ec8976023471073329896035e36 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 40c6bf1..b08c8db 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -53,7 +53,7 @@ public:
*/
struct Data {
//! objects mass
- float mass = 0.0;
+ float mass = 1;
/**
* \brief Gravity scale factor.
*
@@ -79,7 +79,7 @@ public:
//! Linear velocity of the object (speed and direction).
vec2 linear_velocity;
//! Maximum linear velocity of the object. This limits the object's speed.
- vec2 max_linear_velocity = {INFINITY, INFINITY};
+ float max_linear_velocity = INFINITY;
//! Linear velocity coefficient. This scales the object's velocity for adjustment or damping.
vec2 linear_velocity_coefficient = {1, 1};
//! \}