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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 21:26:11 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 21:26:11 +0100 |
commit | 6e92c59b3364b00eb15c310120b93acc83ca504e (patch) | |
tree | cf24c206bf444bf8c3e1e51b6ac73be56e69c98c /src/crepe/api/Rigidbody.h | |
parent | 5bece30f9ad495a0e82097b2c5668e979856fb69 (diff) | |
parent | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (diff) |
pulled api change
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 8566d00..0f6be21 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -132,7 +132,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |