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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 14:25:47 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 14:25:47 +0100
commitbec22107c6754f5f3440d79503ddbc828d7e0cba (patch)
tree074567b1b2071117b369ff9ec208655655e334b4 /src/crepe/api/Rigidbody.h
parent4d4d791a329c0ca4f0496fd8cb1656a1dab66e47 (diff)
parentc96ef5f62a1369d66e8eba9bf8ed192e3cf8e716 (diff)
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: