diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 14:25:47 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 14:25:47 +0100 |
commit | bec22107c6754f5f3440d79503ddbc828d7e0cba (patch) | |
tree | 074567b1b2071117b369ff9ec208655655e334b4 /src/crepe/api/Rigidbody.h | |
parent | 4d4d791a329c0ca4f0496fd8cb1656a1dab66e47 (diff) | |
parent | c96ef5f62a1369d66e8eba9bf8ed192e3cf8e716 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |