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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 |
commit | 39054829fa69bcfa2b468015dc3852a2f8deac9f (patch) | |
tree | e7726d90fb3c23a15919360dd10bdf709e7e087a /src/crepe/api/Rigidbody.h | |
parent | dd9940720cde6975f79d65e08075687c47f0aec6 (diff) | |
parent | 5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff) |
merge master into loek/config
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h new file mode 100644 index 0000000..6079a76 --- /dev/null +++ b/src/crepe/api/Rigidbody.h @@ -0,0 +1,30 @@ +#pragma once + +#include <cstdint> + +#include "../Component.h" + +namespace crepe::api { + +// FIXME: can't this enum be defined inside the class declaration of Rigidbody? +enum class BodyType { + //! Does not move (e.g. walls, ground ...) + STATIC, + //! Moves and responds to forces (e.g. player, physics objects ...) + DYNAMIC, + //! Moves but does not respond to forces (e.g. moving platforms ...) + KINEMATIC, +}; + +class Rigidbody : public Component { +public: + Rigidbody(uint32_t game_object_id, int mass, int gravity_scale, + BodyType body_type); + int32_t velocity_x; + int32_t velocity_y; + int mass; + int gravity_scale; + BodyType body_type; +}; + +} // namespace crepe::api |