diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
commit | f51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch) | |
tree | 0142629fd34b2704f2d92a2f4d888ed0d82fc43f /src/crepe/api/Rigidbody.h | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
wrap lines at column 95 instead of 80
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..c74fea8 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -11,8 +11,8 @@ namespace crepe { /** * \brief Rigidbody class * - * This class is used by the physics sytem and collision system. - * It configures how to system interact with the gameobject for movement and collisions. + * This class is used by the physics sytem and collision system. It configures how to system + * interact with the gameobject for movement and collisions. */ class Rigidbody : public Component { public: @@ -32,8 +32,8 @@ public: /** * \brief PhysicsConstraints to constrain movement * - * This struct configures the movement constraint for this object. - * If a constraint is enabled the systems will not move the object. + * This struct configures the movement constraint for this object. If a constraint is enabled + * the systems will not move the object. */ struct PhysicsConstraints { //! X constraint |