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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/api/Rigidbody.h
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 11544e5..3e5c7a3 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -9,8 +9,8 @@ namespace crepe {
/**
* \brief Rigidbody class
*
- * This class is used by the physics sytem and collision system.
- * It configures how to system interact with the gameobject for movement and collisions.
+ * This class is used by the physics sytem and collision system. It configures how to system
+ * interact with the gameobject for movement and collisions.
*/
class Rigidbody : public Component {
public:
@@ -30,8 +30,8 @@ public:
/**
* \brief PhysicsConstraints to constrain movement
*
- * This struct configures the movement constraint for this object.
- * If a constraint is enabled the systems will not move the object.
+ * This struct configures the movement constraint for this object. If a constraint is enabled
+ * the systems will not move the object.
*/
struct PhysicsConstraints {
//! X constraint