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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 21:54:28 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 21:54:28 +0200
commit9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (patch)
tree97a2fc5ce1ec1345bd6f44889682ea9a2ffafd76 /src/crepe/api/Rigidbody.h
parent080ad535e6fc6666b919b1a21b6986aaf9b678eb (diff)
`clang-format`
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index e59e217..dc242c1 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -3,19 +3,20 @@
#include "../Component.h"
#include <cstdint>
-namespace crepe::api{
+namespace crepe::api {
enum class BodyType {
- Static, // Does not move (e.g. walls, ground ...)
- Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
- Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
+ STATIC, // Does not move (e.g. walls, ground ...)
+ DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...)
+ KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...)
};
class Rigidbody : public Component {
public:
- Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
+ Rigidbody(uint32_t gameObjectId, int mass, int gravityScale,
+ BodyType bodyType);
int32_t velocity_x;
- int32_t velocity_y;
+ int32_t velocity_y;
int mass;
int gravity_scale;
BodyType body_type;