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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
commit | 6b3feac981ce78144fb69e490640a4b07dd29f1d (patch) | |
tree | 88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/crepe/api/Rigidbody.h | |
parent | 8209678e20605936b2ce58331c1a65d8f23fee91 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..c74fea8 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -11,8 +11,8 @@ namespace crepe { /** * \brief Rigidbody class * - * This class is used by the physics sytem and collision system. - * It configures how to system interact with the gameobject for movement and collisions. + * This class is used by the physics sytem and collision system. It configures how to system + * interact with the gameobject for movement and collisions. */ class Rigidbody : public Component { public: @@ -32,8 +32,8 @@ public: /** * \brief PhysicsConstraints to constrain movement * - * This struct configures the movement constraint for this object. - * If a constraint is enabled the systems will not move the object. + * This struct configures the movement constraint for this object. If a constraint is enabled + * the systems will not move the object. */ struct PhysicsConstraints { //! X constraint |