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author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 16:22:30 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 16:22:30 +0200 |
commit | 5558d2d0530cc01fd8e3c8ce18cc38ce9c6f8057 (patch) | |
tree | d85836ede083ee9faa42eed6fc35bb6b980a8b6a /src/crepe/api/Rigidbody.h | |
parent | 5445331293854aac26af2d5c6a20cedeaa819383 (diff) | |
parent | 04a040e28ade412ea5b1767bf77eed3956121973 (diff) |
merge with master
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h new file mode 100644 index 0000000..b7a0064 --- /dev/null +++ b/src/crepe/api/Rigidbody.h @@ -0,0 +1,24 @@ +#pragma once + +#include "../Component.h" +#include <cstdint> + +namespace crepe::api { + +enum class BodyType { + Static, // Does not move (e.g. walls, ground ...) + Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) + Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) +}; + +class Rigidbody : public Component { +public: + Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); + int32_t velocity_x; + int32_t velocity_y; + int mass; + int gravity_scale; + BodyType body_type; +}; + +} // namespace crepe::api |