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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/api/Rigidbody.h
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 68481f4..c74fea8 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -11,8 +11,8 @@ namespace crepe {
/**
* \brief Rigidbody class
*
- * This class is used by the physics sytem and collision system.
- * It configures how to system interact with the gameobject for movement and collisions.
+ * This class is used by the physics sytem and collision system. It configures how to system
+ * interact with the gameobject for movement and collisions.
*/
class Rigidbody : public Component {
public:
@@ -32,8 +32,8 @@ public:
/**
* \brief PhysicsConstraints to constrain movement
*
- * This struct configures the movement constraint for this object.
- * If a constraint is enabled the systems will not move the object.
+ * This struct configures the movement constraint for this object. If a constraint is enabled
+ * the systems will not move the object.
*/
struct PhysicsConstraints {
//! X constraint