diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
commit | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch) | |
tree | 3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/api/Rigidbody.h | |
parent | 424611c6016e4a189e3a887fabe8e45b637e80f4 (diff) | |
parent | b597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff) |
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..c74fea8 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -11,8 +11,8 @@ namespace crepe { /** * \brief Rigidbody class * - * This class is used by the physics sytem and collision system. - * It configures how to system interact with the gameobject for movement and collisions. + * This class is used by the physics sytem and collision system. It configures how to system + * interact with the gameobject for movement and collisions. */ class Rigidbody : public Component { public: @@ -32,8 +32,8 @@ public: /** * \brief PhysicsConstraints to constrain movement * - * This struct configures the movement constraint for this object. - * If a constraint is enabled the systems will not move the object. + * This struct configures the movement constraint for this object. If a constraint is enabled + * the systems will not move the object. */ struct PhysicsConstraints { //! X constraint |