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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
commit | eb11f6609ab91bc46948ca9fc5743078f88ae48e (patch) | |
tree | df8044d7df87b5e5011d6f72d5acc6bbca454445 /src/crepe/api/Rigidbody.h | |
parent | 020cdfddcd06e162515deee4941ce91f3a945ee6 (diff) | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..3b0588f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -2,7 +2,7 @@ #include "../Component.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -56,11 +56,11 @@ public: //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object - Vector2 linear_velocity; + vec2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + vec2 max_linear_velocity; //! linear damping of object - Vector2 linear_damping; + vec2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object @@ -90,7 +90,7 @@ public: * * \param force Vector2 that is added to the linear force. */ - void add_force_linear(const Vector2 & force); + void add_force_linear(const vec2 & force); /** * \brief add a angular force to the Rigidbody. * |