aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/ParticleEmitter.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:21:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:21:48 +0100
commit3c7373eba71ccf5f16069d540c9f66e297895b1a (patch)
tree4116fa8f5a3670c4a1689dfb2a63fd32cf53b941 /src/crepe/api/ParticleEmitter.h
parent154ed5353ef18eb46cc31744e8bf1bc54afd5acc (diff)
parent9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff)
Merge branch 'master' into loek/savemgrloek/savemgr
Diffstat (limited to 'src/crepe/api/ParticleEmitter.h')
-rw-r--r--src/crepe/api/ParticleEmitter.h53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index b83fd61..8ac2e72 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -1,7 +1,11 @@
#pragma once
+#include <cmath>
#include <vector>
+#include "system/ParticleSystem.h"
+#include "system/RenderSystem.h"
+
#include "Component.h"
#include "Particle.h"
#include "types.h"
@@ -26,15 +30,18 @@ public:
*/
struct Boundary {
//! boundary width (midpoint is emitter location)
- double width = 0.0;
+ float width = INFINITY;
//! boundary height (midpoint is emitter location)
- double height = 0.0;
+ float height = INFINITY;
//! boundary offset from particle emitter location
vec2 offset;
//! reset on exit or stop velocity and set max postion
bool reset_on_exit = false;
};
+ //! sprite reference of displayed sprite
+ const Sprite & sprite;
+
/**
* \brief Holds parameters that control particle emission.
*
@@ -42,32 +49,28 @@ public:
* and the sprite used for rendering particles.
*/
struct Data {
- //! position of the emitter
- vec2 position;
+ //! offset of the emitter relative to transform
+ vec2 offset;
//! maximum number of particles
- const unsigned int max_particles = 0;
- //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
- double emission_rate = 0;
+ const unsigned int max_particles = 256;
+ //! rate of particle emission per second
+ float emission_rate = 50;
//! min speed of the particles
- double min_speed = 0;
+ float min_speed = 100;
//! min speed of the particles
- double max_speed = 0;
+ float max_speed = 100;
//! min angle of particle emission
- double min_angle = 0;
+ float min_angle = 0;
//! max angle of particle emission
- double max_angle = 0;
- //! begin Lifespan of particle (only visual)
- double begin_lifespan = 0.0;
- //! end Lifespan of particle
- double end_lifespan = 0.0;
+ float max_angle = 0;
+ //! begin Lifespan of particle in seconds (only visual)
+ float begin_lifespan = 0.0;
+ //! end Lifespan of particle in seconds
+ float end_lifespan = 10.0;
//! force over time (physics)
vec2 force_over_time;
//! particle boundary
Boundary boundary;
- //! collection of particles
- std::vector<Particle> particles;
- //! sprite reference
- const Sprite & sprite;
};
public:
@@ -75,11 +78,21 @@ public:
* \param game_object_id Identifier for the game object using this emitter.
* \param data Configuration data defining particle properties.
*/
- ParticleEmitter(game_object_id_t game_object_id, const Data & data);
+ ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data);
public:
//! Configuration data for particle emission settings.
Data data;
+
+private:
+ //! Only ParticleSystem can move and read particles
+ friend ParticleSystem;
+ //! Only RenderSystem can read particles
+ friend RenderSystem;
+ //! Saves time left over from last update event.
+ float spawn_accumulator = 0;
+ //! collection of particles
+ std::vector<Particle> particles;
};
} // namespace crepe