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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
commit | 6b3feac981ce78144fb69e490640a4b07dd29f1d (patch) | |
tree | 88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/crepe/api/ParticleEmitter.h | |
parent | 8209678e20605936b2ce58331c1a65d8f23fee91 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/api/ParticleEmitter.h')
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index a9e872f..33112e1 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -13,16 +13,16 @@ class Sprite; /** * \brief Data holder for particle emission parameters. * - * The ParticleEmitter class stores configuration data for particle properties, - * defining the characteristics and boundaries of particle emissions. + * The ParticleEmitter class stores configuration data for particle properties, defining the + * characteristics and boundaries of particle emissions. */ class ParticleEmitter : public Component { public: /** * \brief Defines the boundary within which particles are constrained. * - * This structure specifies the boundary's size and offset, as well as the - * behavior of particles upon reaching the boundary limits. + * This structure specifies the boundary's size and offset, as well as the behavior of + * particles upon reaching the boundary limits. */ struct Boundary { //! boundary width (midpoint is emitter location) @@ -38,8 +38,8 @@ public: /** * \brief Holds parameters that control particle emission. * - * Contains settings for the emitter’s position, particle speed, angle, lifespan, - * boundary, and the sprite used for rendering particles. + * Contains settings for the emitter’s position, particle speed, angle, lifespan, boundary, + * and the sprite used for rendering particles. */ struct Data { //! position of the emitter |