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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:53:34 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:53:34 +0100
commit8600b8a29351aae26ec7b22f84aeeef92d8cb421 (patch)
tree2beccceafc57554b5c8659031a8ce5fe8db3a869 /src/crepe/api/ParticleEmitter.h
parent56cf219a25e66f38c50a51afd01ed515de149711 (diff)
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/ParticleEmitter.h')
-rw-r--r--src/crepe/api/ParticleEmitter.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 6e29e60..a9e872f 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -1,24 +1,21 @@
#pragma once
-#include <cstdint>
#include <vector>
#include "Component.h"
#include "Particle.h"
-#include "Sprite.h"
#include "Vector2.h"
-// class Sprite;
-
namespace crepe {
+class Sprite;
+
/**
* \brief Data holder for particle emission parameters.
*
* The ParticleEmitter class stores configuration data for particle properties,
* defining the characteristics and boundaries of particle emissions.
*/
-
class ParticleEmitter : public Component {
public:
/**
@@ -75,8 +72,6 @@ public:
public:
/**
- * \brief Constructs a ParticleEmitter data holder with specified settings.
- *
* \param game_object_id Identifier for the game object using this emitter.
* \param data Configuration data defining particle properties.
*/