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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-14 13:44:33 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-14 13:44:33 +0100
commit22a3ba4d0773d6010704ec494a08f5d95f564a94 (patch)
treec1b9e15c852cc20777251b4cd514bc5650c9d18e /src/crepe/api/ParticleEmitter.cpp
parentd6c48b5b955336f7e2832bae7b7eca4afdb02cc4 (diff)
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
merge
Diffstat (limited to 'src/crepe/api/ParticleEmitter.cpp')
-rw-r--r--src/crepe/api/ParticleEmitter.cpp41
1 files changed, 6 insertions, 35 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 0bc2197..35f960d 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,41 +1,12 @@
-#include <ctime>
-#include <iostream>
-
-#include "Particle.h"
#include "ParticleEmitter.h"
using namespace crepe;
-ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle,
- uint32_t angleOffset, float begin_lifespan,
- float end_lifespan)
- : Component(id),
- max_particles(max_particles),
- emission_rate(emission_rate),
- speed(speed),
- speed_offset(speed_offset),
- position{0, 0},
- begin_lifespan(begin_lifespan),
- end_lifespan(end_lifespan) {
- std::srand(
- static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
- std::cout << "Create emitter" << std::endl;
- // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d
- // right after? This does not make any sense to me.
- min_angle = (360 + angle - (angleOffset % 360)) % 360;
- max_angle = (360 + angle + (angleOffset % 360)) % 360;
- position.x = 400; // FIXME: what are these magic values?
- position.y = 400;
- for (size_t i = 0; i < max_particles; i++) {
- this->particles.emplace_back();
- }
-}
-
-ParticleEmitter::~ParticleEmitter() {
- std::vector<Particle>::iterator it = this->particles.begin();
- while (it != this->particles.end()) {
- it = this->particles.erase(it);
+ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id,
+ const Data & data)
+ : Component(game_object_id),
+ data(data) {
+ for (size_t i = 0; i < this->data.max_particles; i++) {
+ this->data.particles.emplace_back();
}
}