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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-14 13:44:33 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-14 13:44:33 +0100 |
commit | 22a3ba4d0773d6010704ec494a08f5d95f564a94 (patch) | |
tree | c1b9e15c852cc20777251b4cd514bc5650c9d18e /src/crepe/api/ParticleEmitter.cpp | |
parent | d6c48b5b955336f7e2832bae7b7eca4afdb02cc4 (diff) | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
merge
Diffstat (limited to 'src/crepe/api/ParticleEmitter.cpp')
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 41 |
1 files changed, 6 insertions, 35 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 0bc2197..35f960d 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,41 +1,12 @@ -#include <ctime> -#include <iostream> - -#include "Particle.h" #include "ParticleEmitter.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, - uint32_t angleOffset, float begin_lifespan, - float end_lifespan) - : Component(id), - max_particles(max_particles), - emission_rate(emission_rate), - speed(speed), - speed_offset(speed_offset), - position{0, 0}, - begin_lifespan(begin_lifespan), - end_lifespan(end_lifespan) { - std::srand( - static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d - // right after? This does not make any sense to me. - min_angle = (360 + angle - (angleOffset % 360)) % 360; - max_angle = (360 + angle + (angleOffset % 360)) % 360; - position.x = 400; // FIXME: what are these magic values? - position.y = 400; - for (size_t i = 0; i < max_particles; i++) { - this->particles.emplace_back(); - } -} - -ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, + const Data & data) + : Component(game_object_id), + data(data) { + for (size_t i = 0; i < this->data.max_particles; i++) { + this->data.particles.emplace_back(); } } |