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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
commit5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (patch)
tree96e09b8fb5d757aafef33da50a93204bae54ba9f /src/crepe/api/ParticleEmitter.cpp
parent0b08b742fffa63188c89d760a5aecd55d585403b (diff)
add PR #9 comments as code comments
Diffstat (limited to 'src/crepe/api/ParticleEmitter.cpp')
-rw-r--r--src/crepe/api/ParticleEmitter.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 2e07562..0b3a9ee 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -18,9 +18,11 @@ ParticleEmitter::ParticleEmitter(uint32_t game_object_id,
std::srand(
static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
std::cout << "Create emitter" << std::endl;
- min_angle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle
- max_angle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle
- position.x = 400;
+ // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d
+ // right after? This does not make any sense to me.
+ min_angle = (360 + angle - (angleOffset % 360)) % 360;
+ max_angle = (360 + angle + (angleOffset % 360)) % 360;
+ position.x = 400; // FIXME: what are these magic values?
position.y = 400;
for (size_t i = 0; i < max_particles; i++) {
this->particles.emplace_back();