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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-11 19:48:18 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-11 19:48:18 +0100 |
commit | 141c4831be82654a692d03fdb0fbf87fa27dea88 (patch) | |
tree | 02bc3294cf44e3f962595d05bbdfcc0484d0d9f3 /src/crepe/api/ParticleEmitter.cpp | |
parent | ca878336da5cdd120a929e6ce84f565ce5365248 (diff) | |
parent | e42d0877592aa1e88afbe0bc65822cd53a82205d (diff) |
Merge branch 'jaro/particle-system-master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/api/ParticleEmitter.cpp')
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 34 |
1 files changed, 8 insertions, 26 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 3b2e2f2..e7f298c 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,36 +1,18 @@ -#include <ctime> -#include <iostream> - -#include "Particle.h" #include "ParticleEmitter.h" +#include "Particle.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, - uint32_t angleOffset, float begin_lifespan, - float end_lifespan) - : Component(id), max_particles(max_particles), emission_rate(emission_rate), - speed(speed), speed_offset(speed_offset), position{0, 0}, - begin_lifespan(begin_lifespan), end_lifespan(end_lifespan) { - std::srand( - static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d - // right after? This does not make any sense to me. - min_angle = (360 + angle - (angleOffset % 360)) % 360; - max_angle = (360 + angle + (angleOffset % 360)) % 360; - position.x = 400; // FIXME: what are these magic values? - position.y = 400; - for (size_t i = 0; i < max_particles; i++) { - this->particles.emplace_back(); +ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data & data) + : Component(game_object_id), data(data) { + for (size_t i = 0; i < this->data.max_particles; i++) { + this->data.particles.emplace_back(); } } ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); + std::vector<Particle>::iterator it = this->data.particles.begin(); + while (it != this->data.particles.end()) { + it = this->data.particles.erase(it); } } |