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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
commit7d1f3b90a5d640e4ae23d6ff8f0bf1bf35b6e4cb (patch)
tree0697c269ce96e55c7841344ec426e0e3daa2c864 /src/crepe/api/LoopTimer.h
parent5981ab2262a98b80a1339f86a6b71093576a9b35 (diff)
parentc7c4cc0e3b1a3152256bc8ebf6494c19519538db (diff)
merge 2 gameloop branches
Diffstat (limited to 'src/crepe/api/LoopTimer.h')
-rw-r--r--src/crepe/api/LoopTimer.h15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index 0a48e20..e348628 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -6,13 +6,7 @@ namespace crepe {
class LoopTimer {
public:
- /**
- * \brief Get the singleton instance of LoopTimer.
- *
- * \return A reference to the LoopTimer instance.
- */
- static LoopTimer & get_instance();
-
+ LoopTimer();
/**
* \brief Get the current delta time for the current frame.
*
@@ -96,12 +90,7 @@ private:
*/
double get_lag() const;
- /**
- * \brief Construct a new LoopTimer object.
- *
- * Private constructor for singleton pattern to restrict instantiation outside the class.
- */
- LoopTimer();
+
/**
* \brief Update the timer to the current frame.