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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 22:42:35 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 22:42:35 +0100 |
commit | 31e4ba33bec0cc5c33d9668cd0244972523bf8ad (patch) | |
tree | 46bf64344db34b02f9a77f4c1aeb57ddecd53f08 /src/crepe/api/LoopTimer.h | |
parent | 289ecc3a3829e9b3acff0b1778f75bc526173977 (diff) | |
parent | 9b4f6f24f29e8873a14989ba8c9fccfbc460af7f (diff) |
Merge branch 'jaro/physics-system-improvement' into jaro/particle-system-improvement
Diffstat (limited to 'src/crepe/api/LoopTimer.h')
-rw-r--r-- | src/crepe/api/LoopTimer.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index 9393439..8d0b2f9 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -58,6 +58,16 @@ public: * \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up). */ void set_game_scale(double game_scale); + + /** + * \brief Get the fixed delta time for consistent updates. + * + * Fixed delta time is used for operations that require uniform time steps, such as physics + * calculations. + * + * \return Fixed delta time in seconds. + */ + double get_fixed_delta_time() const; private: friend class LoopManager; @@ -77,15 +87,6 @@ private: */ void enforce_frame_rate(); - /** - * \brief Get the fixed delta time for consistent updates. - * - * Fixed delta time is used for operations that require uniform time steps, such as physics - * calculations. - * - * \return Fixed delta time in seconds. - */ - double get_fixed_delta_time() const; /** * \brief Get the accumulated lag in the game loop. |