aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/LoopTimer.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:19:16 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:19:16 +0100
commita73ff31b67faa7e6a922cfb5598f56f80bc01d62 (patch)
tree04840dfbdbe6207100fbbc2aba04f48a46de1022 /src/crepe/api/LoopTimer.cpp
parenta0070890fcdb422db85660fc44bcc709832870b8 (diff)
added loopTimer and eventManager to mediator and removed the singletons
Diffstat (limited to 'src/crepe/api/LoopTimer.cpp')
-rw-r--r--src/crepe/api/LoopTimer.cpp75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
deleted file mode 100644
index 8fb7ce8..0000000
--- a/src/crepe/api/LoopTimer.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-#include <chrono>
-#include <thread>
-
-#include "../facade/SDLContext.h"
-#include "../util/Log.h"
-
-#include "LoopTimer.h"
-
-using namespace crepe;
-
-LoopTimer::LoopTimer() { dbg_trace(); }
-
-void LoopTimer::start() {
- this->last_frame_time = std::chrono::steady_clock::now();
-
- this->elapsed_time = std::chrono::milliseconds(0);
- // by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop.
- this->elapsed_fixed_time
- = -std::chrono::duration_cast<std::chrono::milliseconds>(fixed_delta_time);
- this->delta_time = std::chrono::milliseconds(0);
-}
-
-void LoopTimer::update() {
- auto current_frame_time = std::chrono::steady_clock::now();
- // Convert to duration in seconds for delta time
- this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>(
- current_frame_time - last_frame_time);
-
- if (this->delta_time > this->maximum_delta_time) {
- this->delta_time = this->maximum_delta_time;
- }
- this->actual_fps = 1.0 / this->delta_time.count();
-
- this->delta_time *= this->game_scale;
- this->elapsed_time += this->delta_time;
- this->last_frame_time = current_frame_time;
-}
-
-double LoopTimer::get_delta_time() const { return this->delta_time.count(); }
-
-double LoopTimer::get_current_time() const { return this->elapsed_time.count(); }
-
-void LoopTimer::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; }
-
-double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.count(); }
-
-void LoopTimer::set_target_fps(int fps) {
- this->target_fps = fps;
- // target time per frame in seconds
- this->frame_target_time = std::chrono::duration<double>(1.0) / this->target_fps;
-}
-
-int LoopTimer::get_fps() const { return this->actual_fps; }
-
-void LoopTimer::set_game_scale(double value) { this->game_scale = value; }
-
-double LoopTimer::get_game_scale() const { return this->game_scale; }
-void LoopTimer::enforce_frame_rate() {
- auto current_frame_time = std::chrono::steady_clock::now();
- auto frame_duration = current_frame_time - this->last_frame_time;
-
- // Check if frame duration is less than the target frame time
- if (frame_duration < this->frame_target_time) {
- auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>(
- this->frame_target_time - frame_duration);
-
- if (delay_time.count() > 0) {
- std::this_thread::sleep_for(delay_time);
- }
- }
-}
-
-double LoopTimer::get_lag() const {
- return (this->elapsed_time - this->elapsed_fixed_time).count();
-}