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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-24 18:58:40 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-24 18:58:40 +0100 |
commit | 0da788561f51215262a4c563853d2845ba1d3876 (patch) | |
tree | c25aba28558b3327883247cf1944727444e388e2 /src/crepe/api/LoopTimer.cpp | |
parent | ba8c5d5feae48036405f3cdd920dac421fdb6184 (diff) | |
parent | a1a95627c8c2a77530feeee8507b5409616bc54a (diff) |
Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/LoopTimer.cpp')
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index a9800b7..15a0e3a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c void LoopTimer::set_fps(int fps) { this->fps = fps; // target time per frame in seconds - this->frame_target_time = std::chrono::seconds(1) / fps; + this->frame_target_time = std::chrono::duration<double>(1.0) / fps; } int LoopTimer::get_fps() const { return this->fps; } |