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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-24 18:58:40 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-24 18:58:40 +0100
commit0da788561f51215262a4c563853d2845ba1d3876 (patch)
treec25aba28558b3327883247cf1944727444e388e2 /src/crepe/api/LoopTimer.cpp
parentba8c5d5feae48036405f3cdd920dac421fdb6184 (diff)
parenta1a95627c8c2a77530feeee8507b5409616bc54a (diff)
Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/LoopTimer.cpp')
-rw-r--r--src/crepe/api/LoopTimer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
index a9800b7..15a0e3a 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/api/LoopTimer.cpp
@@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c
void LoopTimer::set_fps(int fps) {
this->fps = fps;
// target time per frame in seconds
- this->frame_target_time = std::chrono::seconds(1) / fps;
+ this->frame_target_time = std::chrono::duration<double>(1.0) / fps;
}
int LoopTimer::get_fps() const { return this->fps; }