aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/LoopManager.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:01:59 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:01:59 +0100
commit7a9da9c1be04f401a701931f59ee85b1d37f0de0 (patch)
tree6b11d011a00a36a21c31bdb4b286416d4e93a774 /src/crepe/api/LoopManager.h
parent8aa43f634c1a89f05681ffc5f3cd0a3477e50e71 (diff)
changed time back to 1 second
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r--src/crepe/api/LoopManager.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 17bddd1..c50f5aa 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -5,8 +5,9 @@
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/SceneManager.h"
+#include "../manager/SceneManager.h"
#include "../system/System.h"
-#include "manager/SceneManager.h"
+
#include "api/Event.h"
#include "api/LoopTimer.h"
@@ -19,6 +20,7 @@ namespace crepe {
*/
class LoopManager {
public:
+ LoopManager();
/**
* \brief Start the gameloop
*
@@ -26,7 +28,7 @@ public:
* Developers need to call this function to run the game.
*/
void start();
- LoopManager();
+
/**
* \brief Add a new concrete scene to the scene manager
@@ -101,7 +103,11 @@ private:
std::unique_ptr<LoopTimer> loop_timer;
private:
- //! callback function for shutdown event
+ /**
+ * \brief Callback function for ShutDownEvent
+ *
+ * This function sets the game_running variable to false, stopping the gameloop and therefor quitting the game.
+ */
bool on_shutdown(const ShutDownEvent & e);
/**
* \brief Collection of System instances