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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-09 12:58:26 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-09 12:58:26 +0100
commitd3ed3f4daa335bb881dbcf55aa425c602ddbd2f4 (patch)
tree0211b5963380fd67a97c07416bf08fb1ad060754 /src/crepe/api/LoopManager.h
parent0feda3d123ff99a1b9e41837482268bebfd9140a (diff)
changed variables
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r--src/crepe/api/LoopManager.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
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+#pragma once
+
+namespace crepe {
+
+class LoopManager {
+ public:
+ void start();
+
+ private:
+ /**
+ * \brief Setup function for one-time initialization.
+ *
+ * This function initializes necessary components for the game.
+ */
+ void setup();
+ /**
+ * \brief Main game loop function.
+ *
+ * This function runs the main loop, handling game updates and rendering.
+ */
+ void loop();
+
+ /**
+ * \brief Function for handling input-related system calls.
+ *
+ * Processes user inputs from keyboard and mouse.
+ */
+ void process_input();
+
+ /**
+ * \brief Per-frame update.
+ *
+ * Updates the game state based on the elapsed time since the last frame.
+ */
+ void update();
+
+ /**
+ * \brief Late update which is called after update().
+ *
+ * This function can be used for final adjustments before rendering.
+ */
+ void late_update();
+
+ /**
+ * \brief Fixed update executed at a fixed rate.
+ *
+ * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
+ */
+ void fixed_update();
+ /**
+ * \brief Set game running variable
+ *
+ * \param running running (false = game shutdown, true = game running)
+ */
+ void set_running(bool running);
+ /**
+ * \brief Function for executing render-related systems.
+ *
+ * Renders the current state of the game to the screen.
+ */
+ void render();
+
+ bool gameRunning = false;
+ };
+
+} // namespace crepe