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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 11:06:40 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 11:06:40 +0100 |
commit | d78ba1aafe83b4d5cb64ea696089e7517691cd6f (patch) | |
tree | 3f15f1b762dce104d01e19a8290198584555965f /src/crepe/api/LoopManager.h | |
parent | 7a9da9c1be04f401a701931f59ee85b1d37f0de0 (diff) |
make format
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r-- | src/crepe/api/LoopManager.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index c50f5aa..6a212eb 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -5,10 +5,8 @@ #include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" #include "../manager/SceneManager.h" -#include "../manager/SceneManager.h" #include "../system/System.h" - #include "api/Event.h" #include "api/LoopTimer.h" @@ -28,7 +26,6 @@ public: * Developers need to call this function to run the game. */ void start(); - /** * \brief Add a new concrete scene to the scene manager @@ -101,8 +98,8 @@ private: SDLContext & sdl_context = SDLContext::get_instance(); //! loop timer instance std::unique_ptr<LoopTimer> loop_timer; + private: - /** * \brief Callback function for ShutDownEvent * |