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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
commitd78ba1aafe83b4d5cb64ea696089e7517691cd6f (patch)
tree3f15f1b762dce104d01e19a8290198584555965f /src/crepe/api/LoopManager.h
parent7a9da9c1be04f401a701931f59ee85b1d37f0de0 (diff)
make format
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r--src/crepe/api/LoopManager.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index c50f5aa..6a212eb 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -5,10 +5,8 @@
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/SceneManager.h"
-#include "../manager/SceneManager.h"
#include "../system/System.h"
-
#include "api/Event.h"
#include "api/LoopTimer.h"
@@ -28,7 +26,6 @@ public:
* Developers need to call this function to run the game.
*/
void start();
-
/**
* \brief Add a new concrete scene to the scene manager
@@ -101,8 +98,8 @@ private:
SDLContext & sdl_context = SDLContext::get_instance();
//! loop timer instance
std::unique_ptr<LoopTimer> loop_timer;
+
private:
-
/**
* \brief Callback function for ShutDownEvent
*