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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 16:24:45 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 16:24:45 +0100
commit823935627c7743c36e1b832670f931d6a67abe2a (patch)
tree7cff594279b42c5f306d718de210e0f224620234 /src/crepe/api/LoopManager.h
parent090a2e8c26ade017a09049782465d7f7cea623ec (diff)
save
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r--src/crepe/api/LoopManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 6a212eb..7097ee1 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -61,7 +61,7 @@ private:
*
* Updates the game state based on the elapsed time since the last frame.
*/
- void update();
+ virtual void update();
/**
* \brief Late update which is called after update().
@@ -75,7 +75,7 @@ private:
*
* This function updates physics and game logic based on LoopTimer's fixed_delta_time.
*/
- void fixed_update();
+ virtual void fixed_update();
/**
* \brief Function for executing render-related systems.
*