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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
commitd941f497c10bb9146bb83c5c4e59e844d0641a04 (patch)
tree7dfdf691175caf8e43a9c7a7e07a1cdd6bfed0ff /src/crepe/api/LoopManager.cpp
parentd10f220ff6c5d62bb51793a0ef4ee37090161d89 (diff)
parentcfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff)
merge master
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index b343250..dc2d9e0 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,3 @@
-#include "../facade/SDLContext.h"
-
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/InputSystem.h"
@@ -9,12 +7,14 @@
#include "../system/ScriptSystem.h"
#include "LoopManager.h"
-#include "LoopTimer.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
+ this->mediator.component_manager = this->component_manager;
+ this->mediator.scene_manager = this->scene_manager;
+
this->load_system<AnimatorSystem>();
this->load_system<CollisionSystem>();
this->load_system<ParticleSystem>();
@@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {}
void LoopManager::loop() {
- LoopTimer & timer = LoopTimer::get_instance();
+ LoopTimer & timer = this->loop_timer;
timer.start();
while (game_running) {
@@ -55,15 +55,17 @@ void LoopManager::loop() {
}
void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
+
this->game_running = true;
- LoopTimer::get_instance().start();
- LoopTimer::get_instance().set_fps(200);
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::render() {
- if (this->game_running) {
- this->get_system<RenderSystem>().update();
- }
+ if (!this->game_running) return;
+
+ this->get_system<RenderSystem>().update();
}
-void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); }
+void LoopManager::update() {}