diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:45 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:45 +0100 |
commit | d941f497c10bb9146bb83c5c4e59e844d0641a04 (patch) | |
tree | 7dfdf691175caf8e43a9c7a7e07a1cdd6bfed0ff /src/crepe/api/LoopManager.cpp | |
parent | d10f220ff6c5d62bb51793a0ef4ee37090161d89 (diff) | |
parent | cfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff) |
merge master
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b343250..dc2d9e0 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,3 @@ -#include "../facade/SDLContext.h" - #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/InputSystem.h" @@ -9,12 +7,14 @@ #include "../system/ScriptSystem.h" #include "LoopManager.h" -#include "LoopTimer.h" using namespace crepe; using namespace std; LoopManager::LoopManager() { + this->mediator.component_manager = this->component_manager; + this->mediator.scene_manager = this->scene_manager; + this->load_system<AnimatorSystem>(); this->load_system<CollisionSystem>(); this->load_system<ParticleSystem>(); @@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() {} void LoopManager::loop() { - LoopTimer & timer = LoopTimer::get_instance(); + LoopTimer & timer = this->loop_timer; timer.start(); while (game_running) { @@ -55,15 +55,17 @@ void LoopManager::loop() { } void LoopManager::setup() { + LoopTimer & timer = this->loop_timer; + this->game_running = true; - LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(200); + timer.start(); + timer.set_fps(200); } void LoopManager::render() { - if (this->game_running) { - this->get_system<RenderSystem>().update(); - } + if (!this->game_running) return; + + this->get_system<RenderSystem>().update(); } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() {} |