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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 00:03:10 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 00:03:10 +0100
commit8aa43f634c1a89f05681ffc5f3cd0a3477e50e71 (patch)
treea1321d75328da0952ba7bf294a8036f50debb60f /src/crepe/api/LoopManager.cpp
parentd9e46281c1e24a5f23d779d314e5df87fa3317a3 (diff)
parentcfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff)
added loopTimer to mediator and fixed update loop
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 9bedbcc..040cb93 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,22 +1,19 @@
-#include <iostream>
-
#include "../facade/SDLContext.h"
+
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "../manager/EventManager.h"
-#include "../api/EventManager.h"
#include "LoopManager.h"
-#include "LoopTimer.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
- this->loop_timer = make_unique<LoopTimer>();
this->load_system<AnimatorSystem>();
this->load_system<CollisionSystem>();
this->load_system<ParticleSystem>();
@@ -26,12 +23,11 @@ LoopManager::LoopManager() {
EventManager::get_instance().subscribe<ShutDownEvent>([this](const ShutDownEvent& event) {
return this->on_shutdown(event);
});
-
+ this->loop_timer = make_unique<LoopTimer>();
+ this->mediator.loop_timer = *loop_timer;
}
-void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->game_running);
-}
+void LoopManager::process_input() { this->sdl_context.handle_events(this->game_running); }
void LoopManager::start() {
this->setup();
@@ -59,15 +55,17 @@ void LoopManager::loop() {
}
void LoopManager::setup() {
+
+
this->game_running = true;
this->loop_timer->start();
- this->loop_timer->set_target_fps(60);
+ this->loop_timer->set_target_fps(200);
}
void LoopManager::render() {
- if (this->game_running) {
- this->get_system<RenderSystem>().update();
- }
+ if (!this->game_running) return;
+
+ this->get_system<RenderSystem>().update();
}
bool LoopManager::on_shutdown(const ShutDownEvent & e){
this->game_running = false;