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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-11 20:21:31 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-11 20:21:31 +0100
commit149b3b5dbc8b18a142bf35869e54ab05e8f26d54 (patch)
tree11169ff5d0a5ca52ed1e6976b2c43c8e19f8f741 /src/crepe/api/LoopManager.cpp
parentec7a4af3e1cc0ebfe2c6df21f15575a1b1abbd6c (diff)
added chrono::duration
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index f477efb..ea63bf6 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -8,14 +8,7 @@
using namespace crepe;
-LoopManager::LoopManager(
- const RenderSystem & renderSystem, const SDLContext & sdlContext,
- const LoopTimer & loopTimer, const ScriptSystem & scriptSystem,
- const SoundSystem & soundSystem, const ParticleSystem & particleSystem,
- const PhysicsSystem & physicsSystem, const AnimatorSystem & animatorSystem,
- const CollisionSystem & collisionSystem) {
- // Initialize systems if needed
- // Example: this->renderSystem = renderSystem;
+LoopManager::LoopManager() {
}
void LoopManager::process_input() {
SDLContext::get_instance().handle_events(this->game_running);