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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
commitb9f22bb78b2d5f565451d9cd97c523fbedadaa18 (patch)
treef8c406cdcf12a9a996b7aa2eaa3f7036c9697c5d /src/crepe/api/LoopManager.cpp
parent0bed469e2ececfa240085a34252dd7ed23519de3 (diff)
parent70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (diff)
Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 8fef0c4..8ccc0a4 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -5,6 +5,7 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "manager/EventManager.h"
#include "LoopManager.h"
@@ -29,7 +30,14 @@ void LoopManager::start() {
}
void LoopManager::set_running(bool running) { this->game_running = running; }
-void LoopManager::fixed_update() {}
+void LoopManager::fixed_update() {
+ // TODO: retrieve EventManager from direct member after singleton refactor
+ EventManager & ev = this->mediator.event_manager;
+ ev.dispatch_events();
+ this->get_system<ScriptSystem>().update();
+ this->get_system<PhysicsSystem>().update();
+ this->get_system<CollisionSystem>().update();
+}
void LoopManager::loop() {
LoopTimer & timer = this->loop_timer;
@@ -53,8 +61,8 @@ void LoopManager::loop() {
void LoopManager::setup() {
LoopTimer & timer = this->loop_timer;
-
this->game_running = true;
+ this->scene_manager.load_next_scene();
timer.start();
timer.set_fps(200);
}