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authorJAROWMR <jarorutjes07@gmail.com>2024-11-17 15:34:32 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-17 15:34:32 +0100
commit876a2e2ba115f6f8afa45155c8c6ed90d10576de (patch)
tree71dd70d555831eba188210d522993f1f249e772d /src/crepe/api/LoopManager.cpp
parentb019b401c3a1de0ffea7e6776242ae73599651ef (diff)
added functionality to example and added pictures
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 2e9823f..f9c5362 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -2,6 +2,8 @@
#include "../facade/SDLContext.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "..//system/PhysicsSystem.h"
+#include "..//system/CollisionSystem.h"
#include "LoopManager.h"
#include "LoopTimer.h"
@@ -18,7 +20,12 @@ void LoopManager::start() {
}
void LoopManager::set_running(bool running) { this->game_running = running; }
-void LoopManager::fixed_update() {}
+void LoopManager::fixed_update() {
+ PhysicsSystem phys;
+ phys.update();
+ CollisionSystem col;
+ col.update();
+}
void LoopManager::loop() {
LoopTimer & timer = LoopTimer::get_instance();
@@ -27,11 +34,11 @@ void LoopManager::loop() {
while (game_running) {
timer.update();
- while (timer.get_lag() >= timer.get_fixed_delta_time()) {
+ //while (timer.get_lag() >= timer.get_fixed_delta_time()) {
this->process_input();
this->fixed_update();
timer.advance_fixed_update();
- }
+ //}
this->update();
this->render();