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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 18:37:23 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 18:37:23 +0100 |
commit | ca6c4f30df6612f60db0fdfe4c2d366d7e4da8ea (patch) | |
tree | 199878898c2ddcdd2f7f6a1b76c165c2c7db5c8d /src/crepe/api/LoopManager.cpp | |
parent | f0ecbea57a4d75905c4ee79608807187cd8f3e72 (diff) | |
parent | 30c17c98e54c1534664de08ca3838c40c859d166 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index ff428fd..3511bca 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,3 +1,4 @@ +#include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/AudioSystem.h" #include "../system/CollisionSystem.h" @@ -15,6 +16,7 @@ using namespace std; LoopManager::LoopManager() { this->load_system<ScriptSystem>(); + this->load_system<AISystem>(); this->load_system<PhysicsSystem>(); this->load_system<CollisionSystem>(); this->load_system<AnimatorSystem>(); |