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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 19:26:27 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 19:26:27 +0100 |
commit | e8d9e38b4c265e0efde32c38d01b511cb572a34d (patch) | |
tree | 0af9b8f5e7c9e59de2e3c9ebc175ce31e9a86c20 /src/crepe/api/LoopManager.cpp | |
parent | cfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff) | |
parent | f3adf300c5ba9b382f74e5b704501fd047399062 (diff) |
Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 8ccc0a4..044f096 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,11 +65,13 @@ void LoopManager::setup() { this->scene_manager.load_next_scene(); timer.start(); timer.set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { if (!this->game_running) return; + this->get_system<AnimatorSystem>().update(); this->get_system<RenderSystem>().update(); } |