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authormax-001 <maxsmits21@kpnmail.nl>2024-11-26 09:28:12 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-26 09:28:12 +0100
commit07ac07ce4cafe8ec454a1e53b1541dcaab10cf40 (patch)
treedef28215f182f750bc4ff6d892455f7ce0dd6eb2 /src/crepe/api/GameObject.h
parentf52e7e1450d47604983dba5f3cbab364ffd77cdc (diff)
It is now possible to reset the persistent flag
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index a30dce3..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -63,8 +63,10 @@ public:
*
* This method sets the persistent flag of the GameObject to true. If the persistent
* flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
*/
- void set_persistent();
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject