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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:45 +0100
commitfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch)
tree144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/api/GameObject.h
parent9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff)
nitpick #59
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 4cd2bc0..ff80f49 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -10,7 +10,7 @@ class ComponentManager;
/**
* \brief Represents a GameObject
- *
+ *
* This class represents a GameObject. The GameObject class is only used as an interface for
* the game programmer. The actual implementation is done in the ComponentManager.
*/
@@ -19,7 +19,7 @@ private:
/**
* This constructor creates a new GameObject. It creates a new Transform and Metadata
* component and adds them to the ComponentManager.
- *
+ *
* \param component_manager Reference to component_manager
* \param id The id of the GameObject
* \param name The name of the GameObject
@@ -37,20 +37,20 @@ private:
public:
/**
* \brief Set the parent of this GameObject
- *
+ *
* This method sets the parent of this GameObject. It sets the parent in the Metadata
* component of this GameObject and adds this GameObject to the children list of the parent
* GameObject.
- *
+ *
* \param parent The parent GameObject
*/
void set_parent(const GameObject & parent);
/**
* \brief Add a component to the GameObject
- *
+ *
* This method adds a component to the GameObject. It forwards the arguments to the
* ComponentManager.
- *
+ *
* \tparam T The type of the component
* \tparam Args The types of the arguments
* \param args The arguments to create the component