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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-27 13:11:56 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-27 13:11:56 +0100 |
commit | d1eed940b8119e95a14f1d08bf26184c7f0a0d8f (patch) | |
tree | b642104f7a0f86b647a85960f2ee48c1fd6382ba /src/crepe/api/GameObject.h | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) | |
parent | ee632145ee5b2c1f49e0f88dbccd3a888cf9ad3c (diff) |
Merge branch 'max/ecs' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index fcb8d9a..4cd2bc0 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -58,6 +58,15 @@ public: */ template <typename T, typename... Args> T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag + */ + void set_persistent(bool persistent = true); public: //! The id of the GameObject |