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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
commit5981ab2262a98b80a1339f86a6b71093576a9b35 (patch)
tree325ff71fc2482a6960656f0ced80db874945a938 /src/crepe/api/GameObject.h
parent4d6d5a6ff5366877cbc7b8e24110b56a332a7353 (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fcb8d9a..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -58,6 +58,15 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
+ */
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject