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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 08:23:04 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 08:23:04 +0100
commit87c147dde61e2534d4e66c159a711b0f1ab68b8b (patch)
tree4316ebe9fe8e9abad55d5b0309bda06cd4f01b77 /src/crepe/api/GameObject.h
parent80836bce1294898f3d115ed363edd6d921aa15d5 (diff)
parentd1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fcb8d9a..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -58,6 +58,15 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
+ */
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject