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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 08:23:04 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-28 08:23:04 +0100 |
commit | 87c147dde61e2534d4e66c159a711b0f1ab68b8b (patch) | |
tree | 4316ebe9fe8e9abad55d5b0309bda06cd4f01b77 /src/crepe/api/GameObject.h | |
parent | 80836bce1294898f3d115ed363edd6d921aa15d5 (diff) | |
parent | d1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index fcb8d9a..4cd2bc0 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -58,6 +58,15 @@ public: */ template <typename T, typename... Args> T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag + */ + void set_persistent(bool persistent = true); public: //! The id of the GameObject |