diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:03:51 +0100 |
commit | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch) | |
tree | 3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/api/GameObject.h | |
parent | 424611c6016e4a189e3a887fabe8e45b637e80f4 (diff) | |
parent | b597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff) |
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index d703730..75c164b 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -11,15 +11,14 @@ class Vector2; /** * \brief Represents a GameObject * - * This class represents a GameObject. The GameObject class is only used - * as an interface for the game programmer. The actual implementation is - * done in the ComponentManager. + * This class represents a GameObject. The GameObject class is only used as an interface for + * the game programmer. The actual implementation is done in the ComponentManager. */ class GameObject { public: /** - * This constructor creates a new GameObject. It creates a new - * Transform and Metadata component and adds them to the ComponentManager. + * This constructor creates a new GameObject. It creates a new Transform and Metadata + * component and adds them to the ComponentManager. * * \param id The id of the GameObject * \param name The name of the GameObject @@ -28,15 +27,14 @@ public: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(game_object_id_t id, const std::string & name, - const std::string & tag, const Vector2 & position, - double rotation, double scale); + GameObject(game_object_id_t id, const std::string & name, const std::string & tag, + const Vector2 & position, double rotation, double scale); /** * \brief Set the parent of this GameObject * - * This method sets the parent of this GameObject. It sets the parent - * in the Metadata component of this GameObject and adds this GameObject - * to the children list of the parent GameObject. + * This method sets the parent of this GameObject. It sets the parent in the Metadata + * component of this GameObject and adds this GameObject to the children list of the parent + * GameObject. * * \param parent The parent GameObject */ @@ -44,8 +42,8 @@ public: /** * \brief Add a component to the GameObject * - * This method adds a component to the GameObject. It forwards the - * arguments to the ComponentManager. + * This method adds a component to the GameObject. It forwards the arguments to the + * ComponentManager. * * \tparam T The type of the component * \tparam Args The types of the arguments |