aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/GameObject.h
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/api/GameObject.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index d703730..34ef8bb 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -2,25 +2,26 @@
#include <string>
+#include "Vector2.h"
#include "types.h"
namespace crepe {
-class Vector2;
+class ComponentManager;
/**
* \brief Represents a GameObject
*
- * This class represents a GameObject. The GameObject class is only used
- * as an interface for the game programmer. The actual implementation is
- * done in the ComponentManager.
+ * This class represents a GameObject. The GameObject class is only used as an interface for
+ * the game programmer. The actual implementation is done in the ComponentManager.
*/
class GameObject {
-public:
+private:
/**
- * This constructor creates a new GameObject. It creates a new
- * Transform and Metadata component and adds them to the ComponentManager.
+ * This constructor creates a new GameObject. It creates a new Transform and Metadata
+ * component and adds them to the ComponentManager.
*
+ * \param component_manager Reference to component_manager
* \param id The id of the GameObject
* \param name The name of the GameObject
* \param tag The tag of the GameObject
@@ -28,15 +29,19 @@ public:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(game_object_id_t id, const std::string & name,
- const std::string & tag, const Vector2 & position,
+ GameObject(ComponentManager & component_manager, game_object_id_t id,
+ const std::string & name, const std::string & tag, const Vector2 & position,
double rotation, double scale);
+ //! ComponentManager instances GameObject
+ friend class ComponentManager;
+
+public:
/**
* \brief Set the parent of this GameObject
*
- * This method sets the parent of this GameObject. It sets the parent
- * in the Metadata component of this GameObject and adds this GameObject
- * to the children list of the parent GameObject.
+ * This method sets the parent of this GameObject. It sets the parent in the Metadata
+ * component of this GameObject and adds this GameObject to the children list of the parent
+ * GameObject.
*
* \param parent The parent GameObject
*/
@@ -44,8 +49,8 @@ public:
/**
* \brief Add a component to the GameObject
*
- * This method adds a component to the GameObject. It forwards the
- * arguments to the ComponentManager.
+ * This method adds a component to the GameObject. It forwards the arguments to the
+ * ComponentManager.
*
* \tparam T The type of the component
* \tparam Args The types of the arguments
@@ -58,6 +63,9 @@ public:
public:
//! The id of the GameObject
const game_object_id_t id;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe