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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 13:10:25 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 13:10:25 +0100
commitfac06d488e635583307cd4a916a611500fb64c16 (patch)
treef62f79cc8ba540498d5dfa1deb4379469738a682 /src/crepe/api/GameObject.h
parent9d58e897fb68ab8dd001a5085cde2fae4634c274 (diff)
cleanup + fix examples
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index e4a2539..73ff0b8 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -8,7 +8,6 @@
namespace crepe {
class ComponentManager;
-class BehaviorScript;
/**
* \brief Represents a GameObject
@@ -70,18 +69,6 @@ protected:
ComponentManager & component_manager;
};
-/**
- * \brief Add a BehaviorScript component to this game object
- *
- * The \c BehaviorScript class is the only exception to the ECS harmony, and
- * requires a reference to the component manager passed to its constructor in
- * order to function normally. This is because the \c BehaviorScript (and \c
- * Script) classes are the only component-related classes that store
- * implemented member functions as data.
- */
-template <>
-BehaviorScript & GameObject::add_component<BehaviorScript>();
-
} // namespace crepe
#include "GameObject.hpp"