diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/crepe/api/GameObject.h | |
parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 73ff0b8..cf6765a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -12,15 +12,14 @@ class ComponentManager; /** * \brief Represents a GameObject * - * This class represents a GameObject. The GameObject class is only used - * as an interface for the game programmer. The actual implementation is - * done in the ComponentManager. + * This class represents a GameObject. The GameObject class is only used as an interface for + * the game programmer. The actual implementation is done in the ComponentManager. */ class GameObject { private: /** - * This constructor creates a new GameObject. It creates a new - * Transform and Metadata component and adds them to the ComponentManager. + * This constructor creates a new GameObject. It creates a new Transform and Metadata + * component and adds them to the ComponentManager. * * \param component_manager Reference to component_manager * \param id The id of the GameObject @@ -30,9 +29,7 @@ private: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, - const Vector2 & position, double rotation, double scale); + GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale); //! ComponentManager instances GameObject friend class ComponentManager; @@ -40,9 +37,9 @@ public: /** * \brief Set the parent of this GameObject * - * This method sets the parent of this GameObject. It sets the parent - * in the Metadata component of this GameObject and adds this GameObject - * to the children list of the parent GameObject. + * This method sets the parent of this GameObject. It sets the parent in the Metadata + * component of this GameObject and adds this GameObject to the children list of the parent + * GameObject. * * \param parent The parent GameObject */ @@ -50,8 +47,8 @@ public: /** * \brief Add a component to the GameObject * - * This method adds a component to the GameObject. It forwards the - * arguments to the ComponentManager. + * This method adds a component to the GameObject. It forwards the arguments to the + * ComponentManager. * * \tparam T The type of the component * \tparam Args The types of the arguments |