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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
commit3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (patch)
tree67c3e1c122652ae09e58e7de49db668e252c4730 /src/crepe/api/GameObject.h
parentf2509e89c02894ebd3ad992324eb300103621d26 (diff)
add script unit tests + major refactoring
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index d703730..d09938a 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,10 +3,11 @@
#include <string>
#include "types.h"
+#include "Vector2.h"
namespace crepe {
-class Vector2;
+class ComponentManager;
/**
* \brief Represents a GameObject
@@ -16,11 +17,12 @@ class Vector2;
* done in the ComponentManager.
*/
class GameObject {
-public:
+private:
/**
* This constructor creates a new GameObject. It creates a new
* Transform and Metadata component and adds them to the ComponentManager.
*
+ * \param component_manager Reference to component_manager
* \param id The id of the GameObject
* \param name The name of the GameObject
* \param tag The tag of the GameObject
@@ -28,9 +30,11 @@ public:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(game_object_id_t id, const std::string & name,
- const std::string & tag, const Vector2 & position,
- double rotation, double scale);
+ GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale);
+ //! ComponentManager instances GameObject
+ friend class ComponentManager;
+
+public:
/**
* \brief Set the parent of this GameObject
*
@@ -58,6 +62,9 @@ public:
public:
//! The id of the GameObject
const game_object_id_t id;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe