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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 13:10:25 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 13:10:25 +0100 |
commit | fac06d488e635583307cd4a916a611500fb64c16 (patch) | |
tree | f62f79cc8ba540498d5dfa1deb4379469738a682 /src/crepe/api/GameObject.h | |
parent | 9d58e897fb68ab8dd001a5085cde2fae4634c274 (diff) |
cleanup + fix examples
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index e4a2539..73ff0b8 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -8,7 +8,6 @@ namespace crepe { class ComponentManager; -class BehaviorScript; /** * \brief Represents a GameObject @@ -70,18 +69,6 @@ protected: ComponentManager & component_manager; }; -/** - * \brief Add a BehaviorScript component to this game object - * - * The \c BehaviorScript class is the only exception to the ECS harmony, and - * requires a reference to the component manager passed to its constructor in - * order to function normally. This is because the \c BehaviorScript (and \c - * Script) classes are the only component-related classes that store - * implemented member functions as data. - */ -template <> -BehaviorScript & GameObject::add_component<BehaviorScript>(); - } // namespace crepe #include "GameObject.hpp" |